Hey CurseForgers! We're back with another update featuring new improvements and important bug fixes. Let's dive in!
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Improved
- A new "Reinstall" option is now available in the floating action bar.
- Tables in mod descriptions are now properly styled.
- A "Reinstall" button will now appear for corrupted mods.
- Minecraft - The "Screenshots" tab is now available in the Game Dashboard.
- Minecraft - Improved compatibility when launching modpacks on systems with non-English language settings.
Bug Fixes
- Fixed an issue where canceling a modpack import displayed an error.
- Fixed an issue where dropdown menus remained in place when scrolling the page.
- Fixed an issue where download counts were missing from mod tiles in the "Discover" tab.
- Fixed an issue where the progress of a modpack export was still shown in "My Modpacks" after cancelling the process.
- Fixed an issue where a modpack's version could be changed while it was still running.
- Fixed an issue where changes in Release Type preferences were not applied while auto-update was enabled.
- Minecraft - Fixed an issue where the "Change Version" button did not appear when the latest available version was compatible with a different Minecraft version from the one installed.
- Minecraft - Fixed an issue where the "Play" button and worlds dropdown overlapped on extra-small tile sizes.
- Stardew Valley - Fixed an issue where disabled mods were not correctly marked as disabled when exporting a modpack.
- Stardew Valley - Fixed an issue where canceling the installation of a pending modpack did not remove it.
As always, if you have an idea to improve CurseForge, we'd love to hear it! Share your feedback on our Ideas Portal, or chat with us on Discord.