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How to Find Trial Chambers in Minecraft

Trial Chambers are underground combat structures added in the Tricky Trials update. Here are all the ways to find them, what to expect inside, and how to be ready before you walk in.

How to Find Trial Chambers in Minecraft

Trial Chambers are one of the most rewarding structures to track down in modern Minecraft, especially because they are the only place to get the two items needed to craft a mace – one of the strongest and most skill-dependent weapons in the game. 

That being said, they are not always easy to find. If you are playing in an older world or heading underground without a plan, it is easy to miss them.

Here is how to find Trial Chambers, what helps most in Survival, and what to expect once you get inside.

How to Find a Trial Chamber

Option 1: Getting a Trial Explorer Map from a Cartographer

Journeyman cartographer trade screen showing a Trial Explorer Map for 12 emeralds and a compass.

The most reliable survival-friendly method is to trade for a Trial Explorer Map from a cartographer villager. In Java Edition, journeyman-level cartographers can sell a Trial Explorer Map for 12 emeralds and a compass that points towards the nearest Trial Chambers. This is the intended method for reaching one without using cheats.

Once you get the map, follow it the same way you would follow any other explorer map. Move until your player marker lines up with the map area, then keep heading toward the structure icon until you reach the right spot.

Option 2: Using the "/locate" Command

If you can use commands, "/locate structure" is the fastest way to find a Trial Chamber. In Java Edition, use "/locate structure minecraft:trial_chambers". In Bedrock Edition, use "/locate structure trial_chambers". The command returns the coordinates of the nearest Trial Chamber, and Bedrock also supports a "useNewChunksOnly" option for structure searches. 

This method is especially useful if you are playing in an older world, where Trial Chambers only generate in chunks created after Java Edition 1.21 or Bedrock Edition 1.21.0. If the locate command doesn’t find the structure, try using the "Explorer’s Compass" mod.

Option 3: Diving into Cave Exploration

Wide underground view of a large Trial Chamber structure stretching across an open cave.

If you want to find Trial Chambers without using maps or commands, caving is still a valid option. Trial Chambers are built from tuff, copper, and other blocks that stand out from the surrounding stone and deepslate, so they can be spotted while mining or exploring underground.

If you see copper and tuff while caving below Y 0, follow them – you may have just found part of a Trial Chamber..

What to Bring Along Before You Go In

Trial Chambers are a mid-to-late game combat challenge. Walking in underprepared is a reliable way to lose your gear. At a minimum you want:

  • Full iron armor or better: A diamond set with enchantments is ideal. Feather Falling on your boots matters here because the Breeze mob’s wind charges can launch you into the air.
  • A sword and a bow with arrows: Ranged mobs including Strays and Skeletons are common here, and the Breeze is much easier to handle with a mix of melee and ranged attacks.
  • A shield: Essential for blocking wind charges and arrow fire in tight corridors.
  • Food: Enough food to fight a bunch of mobs and spawners.

What You Will Find Inside

Trial Spawners

Trial spawner placed in the middle of a Trial Chamber room with copper floor tiles and tuff brick walls.

The core mechanic of Trial Chambers is the trial spawner. Unlike regular mob spawners, trial spawners scale with the number of players nearby, so more players usually means more mobs at once. Once you defeat all the mobs from a spawner, it ejects loot, including a chance of landing a trial key, and then enters a 30-minute cooldown before it can activate again. 

Each Trial Chamber structure picks one mob from each main category for its spawners. These include melee mobs, small melee mobs, ranged mobs, and the Breeze, which is in its own category. The exact mob mix varies by world, but the Breeze is guaranteed to appear somewhere in the structure.

The Breeze

Breeze mob in a Trial Chamber hallway with a zombie and a trial spawner in the background.

The Breeze is a mob exclusive to Trial Chambers. It jumps around constantly, fires wind charges that cause knockback and can activate buttons and levers, and deflects projectiles that hit it except wind charges. It drops Breeze Rods when killed, which are used in crafting related Trial Chambers rewards.

Vaults

Player standing beside a Trial Chamber vault with an emerald hovering above it in a copper-and-tuff room.

Vaults are special reward blocks found throughout the chamber that you open with trial keys. Each vault can be opened once per player, so every player in a group can use their own key on the same vault. The loot includes useful gear and rarer rewards depending on the vault. Ominous vaults offer better loot, but they require ominous trial keys instead.

One of the most important ominous vault rewards is the Heavy Core, because it is one of the items needed to craft the Mace. The other ingredient is a Breeze Rod, which drops from the Breeze. Note that Heavy Cores come from ominous vaults in Trial Chambers and not from regular vaults. 

You get ominous trial keys from ominous trial spawners. These appear when a player with Bad Omen steps within the range of trial spawners, causing the effect to turn into Trial Omen and making nearby spawners ominous (which makes the trial more dangerous by spawning stronger mobs and additional ominous hazards). Ominous Bottles can be obtained from raid captains and also from Trial Chambers loot.

Other Loot

Decorated pot inside a Trial Chamber room, surrounded by copper floor tiles, tuff bricks, and two candles.

Beyond vault rewards and spawner drops, Trial Chambers also contain supply chests, barrels, dispensers, and decorated pots throughout the structure. Decorated pots can drop trial keys, so they are worth breaking as you move through the chambers.

Mods That Improve Trial Chambers

These mods make Trial Chambers easier to find, more rewarding to run, or broader in scope with better loot and extra trial-chamber-style content beyond the Overworld version.

Explorer's Compass

Explorer's Compass Mod

Explorer's Compass adds a special compass that helps you locate structures from inside the game. You can open its menu, choose the structure you want, and then follow the compass as it points you toward it. It works with vanilla and modded structures, so it is a very flexible exploration tool.

Dimensional Trial Chambers

Dimensional Trial Chambers Mod

Dimensional Trial Chambers adds two new trial-chamber-style structures, one themed for the Nether and one themed for the End. It reworks the loot tables and mob spawns for each one, which makes it a good fit if you want more trial-chamber-style combat and rewards beyond the Overworld version.

Better Trials Loot

Better Trials Loot Mod

Better Trials Loot makes Trial Chambers more rewarding while staying close to vanilla. It increases the amount of loot dropped by trial spawners, chests, barrels, and trial chests, adds more variety to the loot pool, and lets the Luck effect boost rewards from all those sources.

It is also a server-side mod, so only the host needs to install it on the server for the changes to be applied. The mod keeps major Trial Chambers rewards in the pool but heightens the chances of stumbling upon useful items and rarer finds, making repeat runs feel all the more worthwhile.

How to Install Minecraft Mods

You can install the above mods automatically using the CurseForge app or manually by placing the mod files within your game’s mods folder. Both methods allow you to easily add custom features and enhancements into your vanilla Minecraft experience.If you want to learn more, you can read our detailed guide on how to install Minecraft mods.

Common Issues and Quick Fixes

Trial Explorer Map seems wrong

Explorer maps can feel confusing at first because the structure might be located very far away, especially in an older world. Make sure you are moving your player marker toward the mapped area rather than expecting the chamber to be close to your current base.

The "/locate" command returns no result

In older worlds, this usually means there are no Trial Chambers nearby in valid new terrain yet. Trial Chambers only generate in chunks created after 1.21, so heading farther into unexplored areas is usually the fix.

Digging in the wrong depth range

Trial Chambers are underground, but searching only one narrow Y-level band can make them harder to find. The starting room is placed between Y -40 and Y -20, while much of the structure often extends between Y -20 and 0. If you are exploring below Y 0 and keep an eye out for tuff and copper, you have a much better chance of spotting one.

Expecting a normal dungeon

Trial Chambers are much bigger and more structured than normal mob dungeons. If you go in expecting a quick chest room, you may run out of food, arrows, or armor durability faster than expected. Bring supplies and expect several fights, not just one.

Trouble fighting the Breeze

The Breeze is mobile and its wind charges cause knockback, so standing in exposed spots can make the fight that much harder. Proper use of cover, timing, and melee pressure usually work better than relying on ordinary projectiles, since the Breeze deflects projectiles that hit it except for wind charges.